MEET OUR MENTORS
The team behind the Working Lunch, proudly supported by the IGEA.
Project Lead - Robot House
Ally is the Project Lead of Sydney indie studio Robot House. Having worked for internationally renowned studios the likes of Plastic Wax and CD Projekt Red, Ally has a passion for production and a keen interest in reshaping company culture within the indie games space.
Ally was one of Australia's first professional cosplayers - taking the fandom-driven hobby and pioneering the way Australian publishers and developers connected and worked within the cosplay community, Ally worked with Microsoft, Blizzard, Hi-Rez Studios and more to execute community and promotional activations.
Ally was recently a finalist for MCV Pacific's "Trailblazer" award, as well as being included in the 30 Under 30 and Gamechangers lists. Ally is a core mentor and the director of program.
Communications & Member Services Manager - IGEA
Raelene started her marketing career at Hasbro toys back in the late 1990’s, working on board games initially followed by action figures, which was a great experience and a lot of fun. She then had the opportunity to start working in the interactive division and made the jump to Hasbro Interactive. As was typical of the time, many companies changed ownership and Raelene found herself at Infogrames /Ozisoft in Australia and worked in senior marketing roles and business development for both the publishing and distribution sections of the business. In 2009 Raelene made the transition from working within the industry, to working for the industry and joined IGEA (Interactive Games and Entertainment Association). Her role as Communications and Member Services Manager makes her responsible for providing value and service to the membership via research, insights, data and communications.
Public Policy and Government Relations, Google
Sam works in Public Policy and Government Affairs at Google Australia, with a focus on privacy, safety and security. She is an accredited mediator, technology lawyer and policy advisor with almost twenty years experience working within the digital media and technology sectors both in Europe and Australia. Prior to joining Google, Sam established the regulatory function at the Interactive Advertising Bureau of Australia and worked as General Counsel and Asia Pacific Legal Director for Yahoo!’s Australian business. Sam also spent ten years working in London as a corporate attorney for Microsoft where she supported the MSN business through a period of exponential growth and contributed to the launch of the Xbox consoles across Europe. Sam has acted as a media spokesperson and is a regular public speaker on trends and challenges affecting the digital industry.
Producer - Defiant Development, Co-founder - Blushbox Collective
Kim Allom is a video game producer for Brisbane based studio, Defiant Development. When not at Defiant she is mentoring young girls through Tech Girls are Superheroes and running Blushbox Collective with Katie Gall. Kim is the recipient of the Queensland Young Achiever of the Year 2017 award for Online Achievement and is regularly featured for her game production work, including MCV Pacific’s most influential women in games. Her favourite games are Bioshock, Overwatch, Inside and Hearthstone.
ANZ Community Manager (Online) - Bethesda Softworks
Executive Producer, ABC
Janet Carr is presently an Executive Producer in TV Entertainment and has almost three decades of TV Production under her belt across many ABC programming areas including News/Caff, Drama, Radio Current Affairs and Children's TV. Janet spent the previous decade creating and producing ABC TV's Good Game and all its spin off programs and activities. She is currently focusing on a range of Music related multi-platform content for the ABC and also working on a major new (non ABC) technology event for Australia. In 2016, Janet was awarded the MCV Pacific “Pillar of the Industry” award for her contributions to the Australian Video Games industry. Janet is a guest mentor in the program.
Senior Development Director - Electronic Arts
Senior Communications Manager, Microsoft
Natasha is a senior communications specialist whose career started in small boutique agencies before moving to roles in-house in entertainment and technology. With experience working on campaigns across Asia-Pacific in Australia, New Zealand, Japan and South East Asia, Natasha has developed award winning strategies in various categories including video-games, surf and lifestyle and most recently, technology. Natasha is a guest mentor.
Co-Founder, Creative Director - Lumi Consulting
Katie is the co-founder and Creative Director of Lumi Consulting, a video games marketing consultancy based in Melbourne Australia. Katie manages the business development and creative strategy for a wide range of clients. Katie is also the co-founder of Blushbox Games, a collective for developers interested in inclusion of the themes of love and romance in videogames.
Katie has spoken at conferences on games marketing all around the world and is a recipient of the Women in Games Fellowship and MCV’s 30 under 30. Her key areas include, entrepreneurship, business, marketing and creative direction. She is a guest mentor in the program.
Rae Johnston - Journalist, Gizmodo
Rae Johnston is a technology and video game Journalist/TV and Radio Presenter currently working at Gizmodo, SBS, NITV and ABC Radio National
For the better part of a decade, Rae has appeared on every major television and radio network in the country to discuss the scientifically proven benefits of video games.
Rae is a proud Wiradjuri woman, mother to a teenage Overwatch fanatic, and core mentor in the Working Lunch program.
IP, Media and Gaming Lawyer - Addisons Lawyers
Editor - IGN
Lucy is core mentor.
Stephanie "Hex" Bendixsen
Presenter and Producer - Channel 7's ScreenPlay
Stephanie Bendixsen is an Australian video game critic and television presenter – presenting and producing for Seven Network’s video game culture and esports show, screenPLAY. She began her career in games media hosting and reviewing games for ABCTV's Good Game - and has since gone on to become a regular speaker at events surrounding video games and women in the online space. She has also written a series of books for children, Pixel Raiders published by Scholastic Australia.
Stephanie has always been heavily immersed in all aspects of geek culture. She enjoys science fiction, fantasy, tech, food, hiking, collecting swords and figurines and travelling as often as possible. She is also a dedicated servant to her two feline overlords, Gandalf and Merlin.
Business Manager - Sth East Asia & Greater China, EA
Colleen is an experienced strategic Commercial Sales Director, having worked on global AAA brand launches the likes of Star Wars Battlefront, Call of Duty, FIFA, Battlefield, The Sims, EA Sports, Need for Speed, DragonAge, Medal of Honor, Tony Hawk, Doom 3, Rome, Sonic and Mario & Sonic at the London 2012 Olympic Games.
Colleen is accomplished in high level client management and can provide insight into the business behind the blockbusters. Colleen is a core mentor in the program.
President - Hipster Whale
Company President at Hipster Whale, Reeves has over a decade of experience in production and business development roles at companies such as Atari, Krome Studios and Film Victoria. She loves design of all kinds and once upon a time used to know how to code computers. Clara is a guest mentor in the program.
CEO - Stirfire Studios
Vee co-founded Stirfire Studios in 2010 while working in tech business development. Vee has been instrumental in raising over $900,000 in seed capital allowing the business to make AGDA-finalist placing game Symphony of the Machine and attempt to IPO, initially in 2017 and opening another offer in 2018. Vee has accumulated 16 years of business development experience and now spends most of her time working in financing and managing her studio.
Finance Director, Ubisoft
Brid has been a games industry stalwart for the past 16 years, since moving to Sydney from her native Ireland. From her time at Infogrames/Ozisoft and Red Ant to her current role as Finance Director at Ubisoft she has brought her 32 years of finance experience to bear with each company experiencing massive growth in a short period of time. In a cutting edge industry where change and evolution seem to happen at an exponential rate she has embraced this environment to contribute to unprecedented levels of success. Combining HR responsibilities with her Finance leadership she has led major IT projects, implemented new global strategies on a local level and constantly strived to maximize growth and profit. All of this has been achieved with a focus on those around her, contributing to a culture of high performance and empowering people to be the very best they can be.