This week we held our ‘Context’ workshop, with an aim to broaden our mentees understanding of the industry as a whole and in turn, help them define their place in it.
Each of our mentors gave a talk on their own career paths, sharing valuable insights into their respective disciplines and lessons learned throughout their journeys. Speakers included:
- Lucy O’Brien – Games and Entertainment Editor, IGN
- Kelsey Gamble – Community Manager ANZ, Bethesda
- Rae Johnston – Editor, Gizmodo Australia
- Colleen Yuen – Country Manager – Greater China & South East Asia, EA
- Raelene Knowles – Communications and Member Services Manager, IGEA
- Karina Chong – IP, Media and Gaming Lawyer, Addisons Lawyers
- Kim Allom – Studio Manager, Defiant Development
- Sam Yorke – Public Policy and Government Relations, Google
- Ally McLean – Product Director, 3RD Sense
Mentees were also given their Working Lunch Handbooks, a book written and curated by Director of the program Ally McLean including contributions by Rhianna Pratchett, Brenda Romero, Siobhan Reddy, Robin Hunicke and more industry leaders.
Mentees took to Twitter to share their excitement.
Maddie McKechnie said, “Learnt an incredibly valuable lesson at yesterday’s @Working1unch about planning for success.”
With Brooke H adding, “Huge shout out and thanks to everyone involved with @Working1unch and @igea for letting me participate in this wonderful program! Cant wait to see these inspiring women more over the coming year.”
Taking lead from Corrie McLeod, CEO of Espresso Communications and speaker at the February Working Lunch mentoring session, mentors workshopped personal and professional goals with their mentees, defining short and long term milestones that will guide their progress for the rest of the year.
Director of the program Ally McLean told Develop Pacific, “It was so special to be in the room for the first meeting of our mentors and mentees. The passionate exchange of ideas, experiences and knowledge that took place in our Context Workshop is a great sign of things to come. I’m thrilled that the Australian games industry has such a powerful talent pool of women entering the space, ready to revolutionise the way we make games.”
The next formal workshop will be held in six weeks, and will explore communication.
The Working Lunch is made possible by the support of IGEA.